DooMero entertainment is an small group of developers of DooM mods, using the engine id tech 1 specially gzdoom. The set of mods change the DooM gameplay and some cases makes DooM unrecognizable.

Description

A partial conversion for gzdoom 4.7.1 this is an update of the old doom the mercenaries mod. The mod is a cross-over between resident evil 4 and doom franchise. The gameplay is similar to the original re4 mercenaries mode with a few differences.

Preview
DooM: the mercenaries Deluxe!
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paladin-julio
paladin-julio - - 114 comments

Sabes lo podría probar con el mod de resident 4 dead que hice servirá muy para este mod lo malo es que no podré ejecutar pero me servira

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doomero Author
doomero - - 204 comments

ten cuidado eso si, el mod ya habia dicho que no es compatible con otros mods que recurran a decorate o acs, en tu caso tendrias que adaptar el mod ese al mio.

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ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Hi there . Big fan of your work .
I was wondering .I have a small channel on YouTube dedicated to doom modding on android . Delta touch .

I've played your mod a few times before and noticed it's impossible to control with the analog touch variant from Delta . You need to change the controls.to the Digital arrow keys which is horrible to use for fast gameplay . Could you maybe implement a way to control the player with the normal touch controls ?

If you need the app for Android . I can give it to you if necessary . Would spare you 4 bucks which I can't expect you to spend .

Would be nice to hear from you ! Keep the amazing work going!

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doomero Author
doomero - - 204 comments

dude, i only work on pc, i don´t have any idea of delta touch. I can´t resolve that, sorry...the only way i think is edit the emulator of gzdoom from android.

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kromhoutgerrit
kromhoutgerrit - - 15 comments

i can't reload..... at all, rebound the key to the Mod's custom control settings but nope. i can do everything else but... not reload

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i3ternal
i3ternal - - 1 comments

Just a few suggestions/requests, hopefully this mod is still developing:

•Widen melee hit ranges so that nearby enemies are more likely to be hit. Melee attacks are primarily for saving ammo, and crowd control, but as it currently stands, it is a liability, as you're still surrounded after finishing the melee.
•Perform the dodges with the added 'jump' key instead of 'melee/fire', as it gets in the way of performing finishers.
•Increase Wesker's suppressed handgun stun power (or increase its damage), it's rather underpowered. I recommend taking away his striker and typewriter so that melees are sought after more with him.
•Decrease Leon's shotgun's range - it can single-handedly take on the toughest monsters in 2-3 shots from good distance. If shotgun shells were more sparce, that would be ideal, given its power.
•Please include the Re5 track: Majini IX In Flames, it'll fit well!

Bugs
•At the end of Doom I's first episode, Tower of Babel, the stage doesn't end after defeating the cyberdemon. It might be due to the custom scorescreen.

•Hopefully multiplayer/co-op will become available.
•Are there plans for additional characters/costumes? Unlocking additional ones, perhaps?

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